Sure SC2 has more parts to it, however unlike WC3 they all make sense. People who think that are either very stupid or never used it themselves. In WC3, the lobby was filled with warchasers games.Ĭlick to expand.SC2 is not more complex. In the first days of SC2, bad tower defenses were pretty much all that existed.
Critical technical questions about the game engine were left unanswered in the early days of SC2, so modders couldn't even create their own 3rd party toolsħ) critical promised features weren't delivered, like linking maps for multiplayer campaignsĨ) official blizzard mod plattform killed strong 3rd-party communities.ĩ) failing to deliver a good number of blizzard-created custom game maps to keep the custom game community occupied until modders could catch up in map design. Was it so hard to modify art tools with compatibility in mind? Even friggin' Neodex works on max2015!ĥ) too small maximum map size compared to WC3.Ħ) almost no support for the mapping community. seriously Blizzard was it too expensive to have someone write a usable manual at Blizz HQ?ģ) missing art tools until the first expansion drove all modellers awayĤ) and even when they were finally released art tools ONLY compatible to a LEGACY version of 3ds max that you can't get a legal licence for. Some of these had been rectified, but way too late to actually revive the community:ġ) providing a good documentation on how the editor works. And history has proven that if you scare away a customer (or modder) once, they will just move on to the next game and never come back.īut just for the curious, these are the things that blizzard failed at with Wings of Liberty. These decisions were so bad that they killed the initial hype. The problem of SC2 modding was just a huge number of bad decisions by blizzard when SC2 was first released.